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Call of Duty: Modern Warfare 4 Is Finally Making Double XP Tokens Only Active During Matches

Call of Duty: Modern Warfare 4 is making a major quality of life change that fans have been wanting to see for years.

Call of Duty: Modern Warfare 4 Is Finally Making Double XP Tokens Only Active During Matches

Call of Duty: Modern Warfare 4 is introducing a quality-of-life change that players have long desired. With the game's launch, double XP tokens will only count down while players are actively in a match. Typically, these tokens last anywhere from 15 minutes to an hour. This modification aims to enhance the ranking experience, as players have frequently found the current system frustrating.

Previously, double XP tokens began counting down as soon as they were activated, even during pre-game lobbies where no XP could be earned. By limiting their countdown to in-match time, Infinity Ward is making these tokens more valuable and usable. The double XP tokens will still function based on game time, and players can continue using their existing tokens starting with Modern Warfare 4.

This adjustment is part of a series of updates Infinity Ward is making in response to fan feedback prior to the game's release. Additionally, Infinity Ward has confirmed the addition of a toggle to allow players to disable the visibility of certain skins in the game. For those who find specific skins unappealing, they will now appear as default character models, reducing the need to view less desirable appearances.

While some fans are speculating about more significant changes, such as adjustments to skill-based matchmaking, it remains to be seen if these modifications will be implemented. As Call of Duty prepares for what is likely its most competitive launch window in recent years, facing off against the highly anticipated release of GTA 6, Activision is making efforts to keep fans engaged and invested in the franchise during this crucial period.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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