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Unreal C++ Course Chapter 114 - 115.

Very straight forward blueprint and C++ use of attack montages, I also included a check to see if the character state was unequipped, which looks like it will be the next lesson. (I tend to get ahead of myself) void AEchoCharacter :: EchoAttack () { UAnimInstance * AnimInstance = GetMesh () -> GetAnimInstance (); if ( AnimInstance && AttackMontage && CurrentEquipState != ECharacterEquipState ::…

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MC/DC coverage for JavaScript

A checkout function can have 100% line and branch coverage without a test for an expired session. Both return paths run. Both tests pass. But removing the expiry check still leaves the suite green.

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