'It's Not Great Content': Ex-Dragon Age Exec Says He'd Now Change or Ditch Several Key Moments From the Series
Former Dragon Age exec Mark Darrah has revealed what he'd change about BioWare's beloved fantasy series, after spending more than 20 years at the studio.
Mark Darrah, a former executive at BioWare, has shared his opinions on changes he'd make to the Dragon Age series after more than two decades with the studio. Darrah directed or served as executive producer for all four main Dragon Age games before leaving the company in 2021. Now, he has reflected on each game in a Q&A on TikTok.
Darrah criticized the dream sequence content in Dragon Age: Origins' Mage Tower, calling it filler created quickly. He proposed shortening or eliminating this content. For Dragon Age 2, he suggested altering the ending to have both the mage and templar sides lose, rather than just the templars winning. Darrah also wanted to reduce the length of the game by trimming down the Hinterlands region and one of the zones.
In Dragon Age: Inquisition, Darrah advocated for speeding up the critical path of missions, reducing the time spent in the Hinterlands and possibly cutting one of the zones entirely. He also wanted to minimize the power requirements for critical path missions, making the game more manageable. Lastly, for Dragon Age: The Veilguard, Darrah expressed his intent to add the Keep, BioWare's cloud-based choice repository, but did not specify what he would remove from the game.
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