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Blizzard to take "a somewhat different approach" to level-scaling in Diablo 5, suggesting more influence from Diablo 2 than Diablo 4

Blizzard has hinted at yet another core mechanic in Diablo 5 seemingly inspired by Diablo 2 . Notably, the in-development action-RPG will tackle level-scaling differently from the way it's done in Diablo 4 . Read more

Blizzard to take "a somewhat different approach" to level-scaling in Diablo 5, suggesting more influence from Diablo 2 than Diablo 4

Blizzard Entertainment has revealed that Diablo 5's level-scaling system will differ from its previous entries, Diablo 4 and Diablo 3. Game Director Joe Shely discussed the decision during a BlizzCon roundtable interview, stating that automatic level scaling - which adjusts enemy difficulty based on player progression - can undermine the feeling of power and achievement that defines the Diablo series.

In Diablo 2, the system was more granular and allowed players to feel significant growth in power, even when encountering enemies from earlier game zones. Shely explained that Diablo's core appeal lies in the character's progression and increasing strength, and automatic scaling can disrupt this experience. Because of this, Blizzard aims to adopt a different approach to level-scaling in Diablo 5, though the specifics of the new system have yet to be determined.

The company has also indicated that other core mechanics, such as itemization and loot design, are inspired by Diablo 2, reinforcing the game's intent to provide a more challenging and demanding experience akin to rival action RPG titles like Path of Exile.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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