Why Blizzard vet Rob Pardo is going all-in on Arkheron, the PvP dungeon crawler that's like dark-fantasy Backrooms: 'It's very much been an odyssey'
Arkheron is the first game from Rob Pardo's studio, now 10 years in the making.
Arkheron is an intriguing blend of fast-paced PvP action and dungeon crawling, centered around competing with other players to ascend the highest level of a constantly evolving tower. The game's core narrative revolves around this enigmatic setting, as well as its unique mix of loot-driven action-RPG combat and competitive knockout gameplay that draws parallels to both Diablo and Hades.
The development of Arkheron has been a lengthy and winding journey for Bonfire Studios CEO Rob Pardo, who previously held the position of Chief Creative Officer at Blizzard Entertainment. Pardo emphasizes that the nearly 10-year development process was indeed worth it, despite the numerous challenges faced along the way. He credits his extensive experience from working on iconic Blizzard titles like Diablo, World of Warcraft, and StarCraft for guiding his approach to creating Arkheron.
In contrast to traditional dungeon crawlers, Arkheron incorporates a competitive edge by focusing on real-time precision-based combat and a large lobby size. Players descend into a mysterious purgatory, assuming the roles of resurrected spirits known as echoes. Their objective is to collect loot, battle rival squads, and ascend the tower while racing against time.
Bonfire Studios has been steadily rolling out early playtests over the past year, gathering valuable feedback that has led to the creation of a smaller 3v3 variant called Spires. This mode complements the larger 45-player format, allowing for a more diverse gameplay experience. The developers are confident that the steady release of playtests will shape Arkheron into the final product, despite the inevitable lessons learned and mistakes made during development.
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