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Creative Assembly says Alien: Isolation 2's custom tech enabled a 'realistic' atmosphere Unreal Engine 5 couldn't — 'We felt that a custom solution would give us that perfect frame response that you want in that kind of really, really dark environment'

Alien: Isolation 2's custom audio and lighting tech has enabled Creative Assembly to create a more authentic atmosphere that Unreal Engine 5 couldn't achieve.

Creative Assembly says Alien: Isolation 2's custom tech enabled a 'realistic' atmosphere Unreal Engine 5 couldn't — 'We felt that a custom solution would give us that perfect frame response that you want in that kind of really, really dark environment'

Creative Assembly's Alien: Isolation 2 has utilized custom lighting and audio technology to create a more realistic atmosphere, which the team found Unreal Engine 5 alone insufficient for. According to principal environment artist Archie Whitehead, the immersive experience relies heavily on audio and lighting, with the latter providing reactivity to environmental factors such as weather for a more believable setting.

Whitehead noted that custom tech was crucial for creating perfect frame responses in the game's dark environment, particularly when showcasing metals, which can be challenging to render realistically. The team's audio system has also been enhanced, providing a spatial setup of the game world that allows for realistic sound reverberation, contributing to a heightened sense of terror. Alien: Isolation 2 is currently in development and slated for release on multiple platforms.

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