The Blood of Dawnwalker cost less than expected to make - it's more of a double-A game than a triple-A blockbuster
Polish developer Rebel Wolves has revealed the budget for dark fantasy vampire role-playing game The Blood of Dawnwalker, and it's lower than expected, aligning it more closely with a double-A production than a triple-A blockbuster. Read more
The Blood of Dawnwalker, a game developed by Rebel Wolves, is set to receive its first major patch in early October. This update will introduce several new features and improvements to enhance the gaming experience. Among the changes is the addition of a new difficulty option, which will be an easier one compared to the current game's easiest difficulty, Story mode.
The existing Story difficulty will be renamed as a separate difficulty level, giving the game a total of five difficulty levels: Story, the newly renamed Story, Fair, Challenging, and Duelist. Additionally, the game will feature combat targeting changes, an improved escape mechanism from battles, and an adjustment to the game's targeting system for stun-like crowd-control abilities.
The studio is also considering a New Game Plus mode and potentially adding new enemies to increase variety. Addressing performance issues, the patch will tackle performance concerns, with the goal of achieving over 60 FPS for most players, while acknowledging that some may still wish for higher frame rates. Lastly, the patch will improve the game's enemy behavior, making it easier for players to escape combat and run freely through the world, without getting stuck on scenery.
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