Silent Hill: Townfall review - an often inspired, if slightly lumbering trek into the fog
Once a fictional town in Maine, Silent Hill has broken containment and become a transferable oral history mechanism, offered to videogame developers worldwide as a way of investigating, even celebrating local culture. I'm still in two minds about whether this licensing outreach project, begun with Silent Hill f , is more inspired than it is vampiric. I picture Konami's invitation being pushed…
Silent Hill: Townfall is a game that delves into the eerie, foggy town of Silent Hill, created as a way for developers to explore and celebrate local culture. While I have mixed feelings about whether this licensing project is more inspired or merely taking advantage of the franchise, I can see the potential and risks for any studio that takes on the challenge.
The game offers a unique perspective on the past, with its parallel realities, monsters, and mystical, psychological elements. However, there's also the danger of being confined by the typical Silent Hill tropes - fog, sirens, and antagonists with geometric heads. Luckily, Screen Burn, the creators of Silent Hill: Townfall, have managed to avoid getting lost in the fog.
However, I don't believe this to be their best work, primarily because it relies too heavily on stealth gameplay. Like the original Silent Hill f, the developers have adapted what they need from the franchise to create their own narrative.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
This story
This is one outlet's version. Read the fullest account.
- Silent Hill: Townfall review pcgamer.com
- Silent Hill: Townfall Review ign.com
- Silent Hill: Townfall review eurogamer.net