Indie Game Developer Accuses Studio of Using AI to Rip Off His Viral Potato Peeling Game
An indie game developer has accused a fellow dev of using AI to rip off his game, a first-person, physics-based title where players peel potatoes.
Independent game developer Rado Klasa has accused fellow developer Golden Horn Studios of using artificial intelligence to copy his first-person, physics-based potato peeling game, 1,000,000 Potatoes. Klasa noticed similarities between his game, which he released in July, and Potato Please, a title developed by Golden Horn Studios, shared on September 20.
Both games share a similar premise, a Soviet-style military setting and the use of physics-based engines to peel potatoes. Klasa believes Golden Horn directly stole his idea and accused them of using AI to create Potato Please, calling it "every indie dev's worst nightmare." Klasa claims he spent considerable time refining the game's mechanics, controls, and details, while Golden Horn's version was rushed and "cloned."
Golden Horn has denied the accusations, stating they never saw Klasa's game before the posts appeared and that similar concepts do not equate to copying. They have offered to share their project files and development process to prove their innocence. Players, however, are skeptical of Golden Horn's claims, pointing out that Potato Please's account is relatively new and they have not shared any progress videos or screenshots.
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