I'm taking Insomniac's Wolverine patch as a sign: This is as bad as it's going to get
A herald of the end, dressed in yellow.
The writer concludes that Insomniac's Wolverine game has reached a point of excessive guidance and handholding, stating that this is as far as it can go. They defend the use of guidance in games to some extent, but express disagreement with the level demonstrated in Wolverine. The writer points out that the game includes features like scent trails, flashing lights, and clearly placed snow trails, which they find excessive and reminiscent of parody videos.
They note that such design trends are cyclical, with game structures becoming less popular over time, as seen in MMOs. The writer believes Insomniac's decision to tone down its handholding is a positive sign for the industry, not just for Wolverine, but for all major games. They predict that in five years, they will look back on games with extensive guidance like Wolverine with nostalgia, and yearn for the simpler days of guidance like scent trails.
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