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WebRTC at Scale

Web Real-Time Communication (or WebRTC) is the open standard browsers use to send audio, video, and data straight to each other.

We timed HTTP-only scraping against a headless browser on the same page. It wasn't close.

Every one of our Actors is HTTP-only — no Puppeteer, no Playwright, no headless Chromium in production. We say this is faster and cheaper. This post is the measurement, not the assertion.

  • HTTP-only scraping is 30-50 times faster than headless browser scraping
  • Headless browser scraping requires rendering HTML, executing JavaScript, and deduplicating data
  • Public JSON/API endpoints offer better performance and lower resource usage

Unreal C++ Course Chapter 109

In this chapter we set up the enumerations for the player character's equip state, in my case AEchoCharacter. I declared my enumerations in a separate header file CharacterState.h which can also be…

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