'Players got better than we expected': Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion's endgame
Monster Hunter Wilds: Ascendance director Takuro Hiraoka discussed the game's difficulty and expectations for the expansion at this year's Tokyo Game Show. Initially, some players found the base game too easy, while others criticized Capcom's difficulty adjustments as inelegant. Hiraoka emphasized that the primary goal for the base game was to avoid alienating new players.
However, the skilled player base led to a gap between expectations and reality. Hiraoka stated that the expansion's endgame will be tailored to satisfy players who felt the difficulty curve was too gentle, while still not alienating challenge-oriented players. The difficulty curve for Wilds has been achieved, but the player base's improvements could have been expected.
The expansion aims to balance accessibility and challenge for a wide range of players. Hiraoka also clarified that the new Boost Bracer attacks showcase aggression during hunts, but the aggression is temporary and controlled. Players should discover how and when to strategically utilize these new mechanics. Monster Hunter Wilds: Ascendance is set to launch in 2027.
Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.