"We will not force it": The Blood of Dawnwalker's sequel might drop the timer mechanics, says director, but I hope they stick around
If you've given The Blood of Dawnwalker a go, odds are you've got thoughts about the 30-day and 3-night timer it applies to Coen's quest to save his family from fate most vampy. Devs Rebel Wolves are very much aware of how divisive the feature's proven, and now the game's director's made clear that it's not guaranteed to return in future entries unless it can be made to mesh with the story being…
The Blood of Dawnwalker's sequel might abandon timer mechanics, according to director Konrad Tomaszkiewicz. However, he expressed hope that they would remain in the game. The time mechanics, which apply to a quest to save Coen from his fate, have proven divisive among players. While the devs are aware of this, they are considering other innovative ideas to distinguish the RPG genre further.
Tomaszkiewicz emphasized that the decision to include or exclude the timer will depend on its relevance to the story being told. He acknowledged that finding the right balance might be challenging, but with more time to reflect, they are open to refining the timer system. The director also mentioned that players who prefer a stricter timer can use mods to achieve their desired experience, urging them to try the vanilla game first.
Ultimately, the studio sees potential in integrating time management into future games, perhaps for specific quests, while keeping the main storyline intact. With a sequel in the works, the clock is not yet ticking for these timer-related decisions.
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