StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.
StarCraft's first-person perspective will introduce a new kind of tension, according to the game's general manager and creative director, Dan Hay. He explained that this tension is subtly different from the original real-time strategy (RTS) game. In the new first-person experience, players will have to protect themselves, manage their armor, and push back against the onslaught of enemies.
Hay emphasized that every shot matters and everything you do matters in this new perspective. The tension feels even greater due to the lack of a top-down view and the need to deploy effectively without the safety of a group of marines. Hay stressed that the team aimed to make the enemies feel real while balancing the challenge of combat in 10-foot armor. The game, which will be story-driven and open-world, is set to release in 2030.
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