Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview
One fight theme uses Fibonacci numbers.
In May, the PC Gaming Show team visited Finland to interview the creative team behind Remedy's upcoming ARPG sequel, Control Resonant. This game is a prequel to the 2019 title, Control. The story follows Dylan Faden, brother of Control's director Jesse Faden, who wakes up from a coma to find the Hiss have escaped the Oldest House and are terrorizing Manhattan, New York.
Along with the Hiss incursion, an otherworldly threat called the Patterning is affecting the city, turning people into monsters and distorting reality. Creative director Mikael Kasurinen explains that the Patterning affects time and light, creating a topsy-turvy cityscape. Control Resonant's bosses are twisted "Resonants" that Dylan can defeat and gain their powers, but players are not forced to fight them all.
This open-world game offers more variability than its predecessor, allowing players to experience unpredictable outcomes and unique challenges. Composer Petri Alanko used Fibonacci numbers in the rhythm of the music for one of the Resonant boss fights, creating a complex and evolving soundscape as Dylan grows and changes throughout the game.
Creative director Kasurinen envisions a vast world with diverse stories and characters, inspired by pen and paper roleplaying games, allowing players to explore the universe from various perspectives. Control Resonant is set to launch on September 24, available for pre-order on Steam.
Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.