Warlock: Dungeons & Dragons Doesn't Have Waypoints Because the Devs Want Players to 'Figure Things Out' for Themselves
The developers of Warlock: Dungeons & Dragons have said they avoided putting waypoints into the game because they want players to actually explore.
Warlock: Dungeons & Dragons, an open-world single-player action-adventure game, does not feature traditional quest markers, as the developers deliberately chose not to include them. Dominic Guay, General Manager at Invoke Studios, revealed that the decision was made to encourage exploration and give players agency. Instead of relying on waypoints, players must explore, converse with non-player characters (NPCs), and think about their next steps.
The game's Mystery system rewards players for their curiosity by triggering mysteries based on their actions, such as exploring settlements. This approach allows for multiple entry points and varying experiences, depending on how players stumble upon the mysteries.
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