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Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work'

A controversial stance, to say the least.

Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work'

Wardogs CEO Joe Brammer has sparked controversy among industry colleagues for his studio's stance on mandatory overtime, known as "crunch." In a recent episode of The Game Business Show, Brammer discussed Bulkhead's culture and the inevitability of crunch at the studio. He clarified that if someone has an issue with crunch, they are likely not a good fit for the company.

Brammer emphasized that the studio values hard work and dedication, and those who prioritize the work being made will feel appreciated. However, those who express anti-crunch sentiments on social media will not be considered for employment. Brammer acknowledged that this policy is controversial, but noted that the studio has made strides to address labor exploitation and burnout in the gaming industry.

Despite the backlash, Brammer believes that offering bonuses and incentives to some staff is necessary to balance the demands of crunch.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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