Review of Valve's Steam Frame: comfortable to wear, supports multiple ways to play games, but it doesn't feel like a finished product and has short battery life (Sean Hollister/The Verge)
For nearly three weeks, I've been testing the limits of Valve's Steam Frame, the company's new wearable PC.
Valve has unveiled its standalone VR headset, the Steam Frame, at a price of $1,059 for a basic model with 256GB storage or $1,299 for a 1TB premium version. The headset launches on September 18 after a registration lottery closes on September 17. The Steam Frame is priced higher than Meta's Quest 3, focusing on its software and open Arm Linux desktop experience.
Customers receive two controllers, a wireless adapter, and a free copy of Half-Life: Alyx, which Valve has optimized for the headset. The device also includes an ergonomic accessory kit for $59. Valve's VR headset uses a Snapdragon 8 Gen 3 SoC with 16GB of RAM, a high-resolution display, and supports a variety of games and PC apps.
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