Urgent.News

What's breaking now, across thousands of outlets.

Tech

Review of Valve's Steam Frame: comfortable to wear, supports multiple ways to play games, but it doesn't feel like a finished product and has short battery life (Sean Hollister/The Verge)

For nearly three weeks, I've been testing the limits of Valve's Steam Frame, the company's new wearable PC.

The Steam Frame, a virtual reality headset, has finally arrived after years of anticipation. Priced at $1,059 USD for the 256 GB model with VR controllers, it's set to ship soon. However, the launch has been marred by a memory crisis that impacted the product's price. Valve initially aimed for a lower price point for the Frame, but the ongoing RAM crisis forced them to adjust the launch price.

Joy Lyons, a hardware engineer at Valve, explained that the company designed the device with a specific price in mind, but the memory crisis shifted their focus to ensuring the product could be purchased and upgraded later. Valve's software engineer, Jeremy Selan, expressed disappointment with the price increase, wishing they could have launched the Frame at last year's price.

The headset's 16 GB of LPDDR5X RAM, compared to Meta's Quest 3 with 8 GB of LPDDR5, contributes to its higher cost. Despite this, Valve remains committed to bringing the Steam Frame to market and providing customers with new experiences during the RAM crisis.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

This story

This is one outlet's version. Read the fullest account.

Read the original at theverge.com →

More in Tech

iOS 27 Review: Little things mean a lot

By now you’ve probably heard the promise of iOS 27: it’s a Snow Leopard-like year where Apple spent a lot of time not on big marquee features, but on smaller fixes and enhancements throughout the…

More from Monday 14 September →