10 big World of Warcraft Forever details from BlizzCon: No separate realms, optional transmog, and massively improved items
The classic-ish MMO has a ton of changes to make the original experience much smoother.
At Blizzard's BlizzCon, the developers behind World of Warcraft Forever unveiled a host of significant changes aimed at revitalizing the classic MMO experience. Unlike the standard WoW Classic, this iteration will not feature separate realms, instead opting for a ruleset selection that incorporates various gameplay modes like PvP and hardcore.
Global transmog settings will allow players to seamlessly adopt the appearance of others' gear, while crafting and resting through campfires will provide exclusive profession-based buffs. Over 600 new recipes are available across all level ranges, catering to each profession's unique abilities. The game also introduces several novel race/class combinations, including Gnome priests, Human hunters, Dwarf shamans, Orc mages, Troll warlocks, and Undead paladins.
As players advance, they'll accumulate Legacy points, unlocking perks that modify game mechanics and grant cosmetic rewards. Nearly every item has undergone reworking or addition, ensuring utility across all classes and roles. Bosses will also feature improved loot, and the revamped racial abilities for each race bring fresh dynamics to gameplay.
With a focus on reducing grind and encouraging experimentation, WoW Forever is set to launch on November 4, with a beta beginning on September 17 for early purchasers.
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