Discussing 20 years of Company of Heroes with the team carrying its torch into the future
In October 2006, PC Gamer featured Company of Heroes on its cover as a pioneer of the RTS Revolution. The game's team, working at Relic Entertainment in Vancouver, aimed to bring the drama and terror of World War 2 battles to the RTS genre. The game's creators were inspired by Saving Private Ryan and Band of Brothers, wanting to replicate the visual quality and realism of those films.
Relic describes their approach as "Humanizing the Battlefield," where soldiers had morale, could take cover, and suffered from injuries like frostbite. The game's developers embraced a maximalist approach, implementing features like destructible environments and squad tactics, resulting in a highly rated RTS that inspired expansions and a sequel set on the Eastern Front.
Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.