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Discussing 20 years of Company of Heroes with the team carrying its torch into the future

Discussing 20 years of Company of Heroes with the team carrying its torch into the future

In October 2006, PC Gamer featured Company of Heroes on its cover as a pioneer of the RTS Revolution. The game's team, working at Relic Entertainment in Vancouver, aimed to bring the drama and terror of World War 2 battles to the RTS genre. The game's creators were inspired by Saving Private Ryan and Band of Brothers, wanting to replicate the visual quality and realism of those films.

Relic describes their approach as "Humanizing the Battlefield," where soldiers had morale, could take cover, and suffered from injuries like frostbite. The game's developers embraced a maximalist approach, implementing features like destructible environments and squad tactics, resulting in a highly rated RTS that inspired expansions and a sequel set on the Eastern Front.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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My verifier accepted "13 of 13" by finding the number 13 once

Claims in my project are written as a pair: some count out of some total, each side backed by a cell in a generated table. A checker resolves the claim by finding the evidence for both numbers.

  • Checker resolved 13/13 by finding a single cell with number 13
  • Split pairs now require resolution over two distinct cells
  • Carried tables must either count or be declared out of scope explicitly

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