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Sony reportedly dropped Hideo Kojima's next game because it kept missing deadlines, was over budget, and would eventually come to other platforms

A few good reasons, and one really exhausting one.

Sony reportedly dropped Hideo Kojima's next game because it kept missing deadlines, was over budget, and would eventually come to other platforms

Sony reportedly dropped Hideo Kojima's next game due to repeated missed deadlines, runaway costs, and the likelihood of eventual multi-platform releases, according to anonymous sources cited in a Bloomberg report. Physint, the game in question, was envisioned as a return to tactical espionage action that aligns with Kojima's signature style. However, Sony apparently lost patience with the project, which was already years away from release and projected to exceed its budget.

The report highlights that Kojima's previous two games, Death Stranding and its sequel, failed to meet PlayStation's revenue expectations—a factor that likely played into Sony's decision. Additionally, Sony was reluctant to invest hundreds of millions of dollars in a game that wouldn't remain exclusive to its hardware, a move that could anger gamers who have criticized Sony's shift away from physical game disks.

This decision comes at a time when Sony has already lost Kojima to a competitor, potentially costing the company billions of dollars in revenue.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Also reported by 3 other outlets

Read the original at pcgamer.com →

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