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The Developers of Upcoming 'Espresso MOBA' Project Zeta Want It to Feel Like a Formula 1 Race

Project Zeta is a mashup of multiple live-service genres, but for developer Nirvanana, it’s best described as an “espresso MOBA.”

The Developers of Upcoming 'Espresso MOBA' Project Zeta Want It to Feel Like a Formula 1 Race

Nirvanana, the studio behind the upcoming "Project Zeta," aims to create a MOBA experience that feels like a Formula 1 race. Unlike traditional MOBAs, Project Zeta focuses on objective-driven teamfights rather than lane-based combat. Each session is divided into seven phases, with the first phase involving players defeating ordinary monsters to level up and collecting prisms for points.

The game emphasizes fast-paced combat with unlimited respawns and a short time-to-kill, encouraging players to take risks and engage in teamfights. The absence of a crosshair and the need for accurate aiming encourages players to rely on their abilities, positioning, and mind games. Nirvanana CEO Namseok Kim compared Project Zeta to a Formula 1 race, stating that everything that makes a MOBA fun is compressed into a 20-minute session.

The game was designed to be playable on a controller, ensuring a level playing field for PC and console players. Project Zeta's fast-paced nature, streamlined design, and availability on console may help it attract MOBA fans away from established titles like League of Legends or Dota 2.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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