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GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billions of states in millions of small, interdependent gather and scatter steps issued through a generic tree interface. On a GPU every kernel finishes in microseconds, so kernel launches and framework dispatch dominate the…

We haven't written up this one. arXiv cs.AI has the full story — the link below goes straight to it.

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Fuel Prices Increased 4th Day in a Row

The federal government has decided to increase the prices of motor spirit (MS) petrol and high-speed diesel (HSD) again for … Read More The post Fuel Prices Increased 4th Day in a Row appeared first…

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