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AdMob limited ad serving on the wrong app

Originally published on indiecore.net . Logo Quiz: Guess Brand is Android-only and has been on Play for a few versions. At some point I created a second AdMob app for it. I no longer remember why — probably to start clean after fumbling something in the first one. The result was AdMob limited ad serving on the game that was actually live — ads coming from an app AdMob would not verify, next to a…

AdMob has been found to limit ad serving on the wrong Android app, Logo Quiz: Guess Brand. The issue arose when two separate AdMob apps were created for the same game, leading to limited ad serving due to verification problems. AdMob initially offered app IDs and ad unit IDs even before the app existed in the Play Store, causing the apps to be unverified and limit ad serving.

AdMob's policy center kind of "limited ad serving" refers to violations, suspensions, or temporary limits while an account is being reviewed, which was not the case here. The real problem was that the Play Store listing could only be linked to one AdMob app, and changing which app was linked proved difficult. To resolve the issue, App B was deleted, freeing the listing, and App A could then be linked and verified without any code changes or new releases.

In the future, it is recommended to create and link the AdMob app before adding any IDs to the build, avoiding the need for future updates or deletions.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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Gradle build failed is not the error

Originally published on indiecore.net . I made a throwaway Unity 6000.4.0f1 project on a Mac, built a release APK from it, and then broke it four different ways to see what the console would say.

  • Gradle build failure message misleading, lacks root cause
  • Relevant error "Duplicate class" found 235 lines later in log
  • Suggests grep command to locate real build failure cause

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