'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration
Invoke Studios has said Warlock: Dungeons & Dragons will encourage players to explore Darkon by offering a toggleable HUD and minimal waypoint guidance.
Invoke Studios' Dominic Guay has revealed that Warlock: Dungeons & Dragons will feature a toggleable HUD and minimal waypoint guidance. Guay stated that this approach aims to encourage exploration and reduce the "hand-holding" often found in open-world RPGs. The studio head explained that the game will offer a balance between assistance and immersion, allowing players to explore Darkon's open world without feeling overwhelmed by the UI.
Guay clarified that while some HUD elements will be present to help players, they can be enabled or disabled in settings. He cited an example of using a compass to guide players to specific locations, such as seeking out a character at Gamescom. The team's goal is to keep the game immersive by avoiding an excess of information on screen, he added.
During the interview, Guay also discussed the choice of a warlock as the protagonist for the game. He emphasized that the concept of "creative magic" is central to both the gameplay and story. Warlock: Dungeons & Dragons is set to release in 2027 for PS5, Xbox Series X, Xbox Series S, and PC.
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