Urgent.News

What's breaking now, across thousands of outlets.

Tech

'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons

Invoke Studios has explained why it chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that "creative magic" was central to gameplay.

'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons

Invoke Studios head Dominic Guay explained that creating a magic user as the protagonist for Warlock: Dungeons & Dragons was central to the team's gameplay and story vision. He stated that the scope of developing the game's magic system posed a significant challenge. At Gamescom, Guay revealed that the team considered various D&D classes but ultimately chose the warlock for their protagonist, Kaatri.

Guay elaborated that Kaatri serves as a patron to an ancient witch named Tasha, and the character's ability to negotiate with a powerful entity made warlocks an intriguing choice. The studio head emphasized that while warlocks possess a vast array of spells, the team had to be selective in order to maintain a balanced gameplay experience.

Guay acknowledged the complexity of managing the magic system while ensuring players could exercise their creativity. As for potential future games featuring other D&D classes, Guay humorously noted that they would explore other options down the road, but for now, the warlock class proved to be a fitting and exciting choice for Warlock: Dungeons & Dragons, set to release in 2027 for PS5, Xbox Series X/S, and PC.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at techradar.com →

More in Tech

More from Monday 7 September →