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European game developers are more concerned that AI will pressure them to work faster rather than take their job

61% of European game developers are concerned that generative AI will place them under pressure to work faster and produce more, but only 35% think that AI might cause them to lose their job or reduce demand for their role. Read more

European game developers are more concerned that AI will pressure them to work faster rather than take their job

A recent report reveals that 61% of European game developers are worried that generative AI will force them to work harder and faster, instead of fearing AI taking their jobs. The findings come from the Talent Signals Reshaping the Games Industry report by Tanja Loktionova, co-founder of Values Value and InGame Job, which is based on data from the 10th Big Games Industry Employment Survey. The report will be published in full in November 2026.

Half of the respondents are concerned that AI could lower work quality, while 46% believe it makes it difficult to gauge actual skills. However, only 29% expressed ethical concerns about AI, with 12% having no concerns at all. The report indicates that AI has impacted the work of 78% of developers, with 33% experiencing significant changes and 45% experiencing some changes. Only 22% reported no changes in their work.

Interestingly, 35% of company founders have decided not to hire someone because AI tools could perform their work, while 48% of founders reported their companies are currently operating at a loss, leading to intentional small team sizes. Last month, Gamescom Dev released its annual speaker survey, which found that 83% of respondents expect generative AI to impact team structure or productivity.

When considering AI's effect on jobs, 36% believe it will change roles without reducing team sizes, 33% anticipate smaller teams, 14% think AI will lead to higher individual output, and 17% do not expect workforce reductions.

Written by urgent.news from GamesIndustry's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at gamesindustry.biz →

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