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The Blood of Dawnwalker's mods immediately scrap the time pressure mechanic, which is apparently a dealbreaker for some people

That didn't take much time.

The Blood of Dawnwalker's mods immediately scrap the time pressure mechanic, which is apparently a dealbreaker for some people

The Blood of Dawnwalker, an RPG with a unique time-based system, has recently been released. In the game, protagonist Coen has approximately 30 days and nights to save his family. Progressing through quests, leveling up, and completing side-objectives requires players to manage their time wisely. This system is not particularly harsh, serving more as a deterrent against completionist tendencies.

Some players have, however, decided to remove this mechanic entirely. The Better Story Timer mod on Nexus Mods allows for a lengthened time limit of up to 90 days, eliminates time costs for perks and skills, and increases the daily segments from eight to 32. This results in Coen being able to explore the game world at his leisure without the pressure of a ticking clock.

The mod has garnered over 13,000 downloads, indicating a significant number of players who find the time mechanic off-putting. While the time pressure does have some interesting implications, most players may find it to be a hindrance to exploration and overall enjoyment of the game. Despite my reservations, the time mechanic is one of the most noteworthy aspects of The Blood of Dawnwalker.

Still, it is a divisive feature, and it is understandable why many players would appreciate the option to eliminate it. In my opinion, Rebel Wolves should consider including optional modifiers in the menu to cater to different playstyles. Personally, I would prefer a more relaxed or tense experience, even if it means less time to complete tasks.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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