Why I left Duolingo after a 1,000-day streak
Cómo la gamificación puede distraer de aquello que construiste. Hoy Duolingo me felicitó por algo que debería haber sido un logro. Una racha de 1.000 días. La pantalla que me hizo abandonar. Durante casi tres años abrí la aplicación todos y cada uno de los días. Mantuve un hábito que la mayoría abandona en cuestión de semanas. Hice exactamente lo que sueña todo sistema de productividad, todo…
The author reflects on their experience with language learning app Duolingo, which they used for nearly three years, maintaining a streak of 1,000 days. However, they eventually stopped using the app because they felt that the gamification elements, such as streaks and rewards, had become more important than the actual learning process.
The author argues that while gamification can be a powerful tool for building habits, it can also lead to a focus on metrics rather than the true goals of the product. They suggest that developers should prioritize optimizing for meaningful behaviors rather than easily measurable ones. The author has switched to other language learning tools, such as Babbel, Pimsleur, and LingQ, which focus more on practical conversations and language production.
Written by urgent.news from Dev.to's report — not a translation of it. Machine-written — may contain errors; check the original before relying on it.