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No Rest for the Wicked delayed to 2027, promises new beta and founders packs for early buyers to tide people over

No Rest for the Wicked - the upcoming Action RPG from Ori developer Moon Studios - has been delayed into next year. Originally intended to release into version 1.0 in October, it will instead launch in March of 2027. Read more

No Rest for the Wicked delayed to 2027, promises new beta and founders packs for early buyers to tide people over

No Rest for the Wicked, the upcoming Action RPG from Moon Studios, will be postponed to 2027. The game, originally set for a October release, will now launch in March 2027. Moon Studios released a statement on their official social media accounts, explaining that while they are close to completing the game, the delay is necessary to ensure a top-quality release.

The studio aims to improve performance, refine the class system, and polish various aspects of the game to meet their high standards. Although disappointing for early adopters, the delay offers a silver lining. An open beta test will commence in December, giving players a chance to experience the game before its official release.

Furthermore, anyone who pre-orders the game before January 2027 will receive founders rewards within the game upon launch. PlayStation pre-orders open in January, providing two months for players to secure these exclusive rewards. In a video posted to Moon Studios' YouTube channel, studio founder Thomas Mahler provided further details.

He confessed to the team's frantic efforts to incorporate more content, including the class system, into the game this year. Consequently, the delay prevents the game from competing against other highly anticipated releases in October, such as Gears of War: E-Day, Castlevania: Belmont's Curse, and Star Wars: Galactic Racer. Perhaps this postponement will ultimately prove to be a positive outcome.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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