Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'
Former id Software producer Andrew Willis has revealed that the team behind Doom: The Dark Ages – Revelations faced the worst crunch in the series' history. Willis explained that he and his colleagues worked grueling 12-hour days, sometimes pushing themselves to 17 hours per day. Despite the challenging schedule, the expansion was completed in just three to four months, which Willis called a "ridiculously short turnaround" for a six-hour-long DLC.
The team even added new features during development, leading to multiple days where Willis didn't see his son. Willis noted that veteran designers from both film and game industries were shocked by the level of crunch they experienced. He emphasized that the crunch was not mandated by id Software, but the team's workload combined with the tight deadline made it feel like pseudo-induced crunch.
Willis and his team learned about the layoffs from Xbox just a day before the expansion's release, which made the end-of-project experience even more devastating.
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