Afterworld, Paradox's post-apocalyptic grand strategy game, let me conquer Florida with a band of alcoholic mutant cannibals
And everyone seemed happy with the change.
Paradox Development Studio has created Afterworld, a post-apocalyptic grand strategy game that takes the end times concept to the next level. In this game, players can live out various apocalyptic fantasies, such as creating a band of alcoholic mutant cannibals, conquering Florida, or even becoming a cheese magnate. The game is in alpha development, but even in its current state, there is plenty of content to explore and conquer.
Upon starting the game, players are placed in the role of a band of survivors in the North American wasteland. This is similar to the vault dwellers from Fallout, and players are given the opportunity to choose how their survivors handled food riots and decide if they want to rebuild America or dominate the post-apocalyptic world.
Players can then build and upgrade settlements, join other bands, explore ruins, create laws and belief systems, and engage in battles against powerful dominions. Dominions are similar to fallen and awakened empires in Stellaris, with an established and immensely powerful presence at the start of the game.
During the game, players will face an alpha dominion ruled by Citizen Farouk, who wants to rebuild America. Farouk holds an election to select the president of presidents and may even send his mechanized armies to enforce his will. However, players can refuse to join him and build their own power base instead. Afterworld's warfare system is heavily influenced by the logistics-heavy city builders and survival games, with players needing to manage resource scarcity for successful expansion.
This adds a layer of realism to the game and makes creating and maintaining a well-armed force a rewarding experience.
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