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Grand Theft Auto VI Targets 30fps On Release

In an era when gaming at 60fps is the norm, there’s some less-than-ideal news about Grand Theft Auto VI. It looks like the devs at Rockstar Games are only targeting 30fps for the game as it runs on the PS5. While there is always hope that a boost up to 60fps becomes available at a […] The post Grand Theft Auto VI Targets 30fps On Release appeared first on Lowyat.NET .

Grand Theft Auto VI Targets 30fps On Release

In an age where 60fps is expected in gaming, there's disappointing news about Grand Theft Auto VI. According to a recent report, developers at Rockstar Games are targeting a 30fps frame rate for the game when it releases on the PS5. Though there's hope that this could be increased to 60fps at a later date, this possibility remains uncertain at present, according to a recent interview.

Push Square cites Brazilian YouTuber Davy Jones, who visited Rockstar Games' offices in Edinburgh with other influencers. Jones quoted Grand Theft Auto VI lead developer and co-director Rob Nelson, who provided the 30fps figure. However, Nelson left the door open for potential future improvements, stating he would need to consult the technical team to determine if a 60fps option would be available at launch or later.

While 60fps would be ideal, it seems highly unlikely that the developers will be able to double the framerate of the game on PS5 if the initial target was set at 30fps for all consoles. This is especially true with only less than three months remaining until the game's release. However, it's worth noting that a PC port is likely in the works, and will be released over a year later with 60fps support.

Additionally, after almost 27 minutes, the extended look of Grand Theft Auto VI on Netflix has expired, but it can now be watched on YouTube. The video incorporates mechanics from both GTA5 and RDR2, adding a lot of life to the world with numerous side activities and ways for player characters to interact with non-player characters.

Written by urgent.news from Lowyat.NET's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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