After GTA 6: Extended Look Showed Rockstar's Game Running at 30FPS, Tech Experts Say a 60FPS Console Version Is 'Extremely Unlikely' and 'Genuinely Challenging' Even on PC
Getting Rockstar's hugely ambitious GTA 6 running at 60fps on current consoles will be "extremely unlikely", the tech experts at Digital Foundry have said, after analysis of footage from the Grand Theft Auto 6: Extended Look.
Tech experts at Digital Foundry have stated that it is highly unlikely Rockstar will release a 60fps version of GTA 6 on current consoles, following the analysis of footage from the GTA 6: Extended Look. The 27-minute reveal featured 30fps footage of the game, which the experts believe was intentionally chosen to maximize visual detail.
Rockstar's focus was on rendering, simulation, and presentation, with trade-offs primarily in image quality and animation smoothness rather than systemic scale or fidelity. The report praises the character rendering, including skin shading and hair simulation, but notes a degree of softness, geometric aliasing, and shimmer on fine details due to the PS5's 1440p internal rendering without DRS, FSR 2, or TAA upscaling.
While improvements for the PS5 Pro are speculative, they are more likely to focus on image quality and ray-tracing rather than performance boosts. A 60fps version on consoles is deemed extremely unlikely due to the careful balancing of CPU and GPU workloads, with no room to regain enough GPU and CPU time without compromising the world.
However, for PC gamers, the platform could allow for higher resolutions, modern temporal upscalers, and increased RT sample counts, but the CPU demands of the game could make it genuinely challenging to hit 60fps, potentially requiring a high-end CPU like a recent Ryzen X3D.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.