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Which class specialization should you pick in Star Wars Zero Company?

Picking your class specialization in Star Wars Zero Company isn't permanent, but the best specializations make the game's early hours easier to handle

Which class specialization should you pick in Star Wars Zero Company?

In Star Wars Zero Company, players must choose a class specialization for their character, Hawk. This choice determines the active skills and passive bonuses for Hawk. The specializations can be changed later in the game without penalty, specifically once Cycle 3 is reached.

There are eight specializations to choose from. According to PC Gamer, the Scoundrel specialization is a good starting choice, as it complements Hawk's Fearless Leader talent, which increases assist damage for the squad. The Scoundrel's abilities focus on making enemies vulnerable, penetrating defenses, and increasing assist damage.

Players can also change specializations for hired operators once Cycle 3 is reached, but not for named characters like Hawk. The initial companions include a Scoundrel, a Soldier, and an Assault, which may influence the starting specialization choice.

Brief written by urgent.news from Polygon, PC Gamer, Mashable — 3 reports on this story. Machine-written — may contain errors; check the original before relying on it.

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