What's the best starting class in Star Wars Zero Company?
Pick a decent specialization to begin with.
When starting out in Star Wars Zero Company, the Scoundrel specialization is often recommended as the best choice for a new player. This is because the Scoundrel's kit focuses on weakening enemies, bypassing their defenses, and boosting assist damage. This synergizes well with Hawk's Fearless Leader talent, which further increases assist damage for the entire squad.
The first three companions you will receive when starting the game are a Scoundrel (Kabb), a Soldier (Trick), and an Assault (Jae). Having multiple Scoundrels in a party can be beneficial, especially since Hawk will further enhance assist damage for everyone. However, if you prefer not to double up on class specializations, you can choose from other options like Gunslinger, Medic, Heavy, Sharpshooter, or Scout.
It's generally advised to avoid Medic and Scout initially, as they may not be as effective during the early stages of the game. Gunslinger is a strong choice due to its ability to hit multiple enemies and boost ranged attacks, while Sharpshooter is more single-target focused and Heavy relies more on a passive playstyle. You can always change your specialization later without any significant drawbacks, so feel free to experiment with different party compositions to find what works best for you.
Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
This story
This is one outlet's version. Read the fullest account.