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Use Prototypes to Plan Production Software with AI

Eight hours of planning, or fifteen minutes? Depends what you're building: Production-grade or prototype-grade. In June, I gave a talk at Agentic Builders Collective Singapore about a planning workflow for building software with generative AI. In a nutshell, it combines the grill-with-docs agent skill by Matt Pocock with the shaping agent skills from Ryan Singer , and runs them in a highly…

The article discusses a planning workflow for building software using generative AI, combining techniques from Matt Pocock and Ryan Singer. Eight hours of planning are required for production-grade software, but only fifteen minutes for prototype-grade software. The key distinction is that production-grade software needs thorough planning, while prototype-grade software only needs a quick prototype to understand what needs to be built.

Prototyping has become more economical due to AI, allowing for rapid planning and building. The article suggests using the prototype-plan agent skill to plan a prototype, then building it, and finally using the build-plan-product and build-plan-specs agent skills to plan a production-grade version of the software. However, prototypes do not reveal critical factors like scaling limits, security models, compliance obligations, or migration paths, so the two planning grades are distinct.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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