'The most striking on the surface thing is going to be the density of what you see' — Metro 2039 creative director says the game's new engine allows 'billions' of objects, whereas Metro Exodus allowed up to 30 million
Metro 2039 creative director Andriy Shevchenko has revealed that 4A Games' latest game engine allows "billions" of objects to create a dense, realistic world.
Metro 2039 creative director Andriy Shevchenko announced that the new game engine allows for "billions" of objects, a stark contrast to the 30 million supported by Metro Exodus. Executive producer Jon Bloch revealed that the new engine helps create a realistic, dense world. The team is working to balance these impressive technical leaps, focusing on optimizing the game for lower-spec systems while pushing the limits on higher-spec ones, particularly on PC.
Shevchenko emphasized the visual impact of this increased density, stating it as one of the most striking aspects of the game's appearance. The multiplatform release on PS5, Xbox Series X/S, and PC is a priority for the team, with efforts to ensure optimal performance across all platforms.
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