Persona 4 Revival: The Good and the Bad of Our First Hands-On – Gamescom 2026
In the pantheon of the Persona series, its fourth entry is held in high regard, and time will tell if Persona 4 Revival will prove to be the best of the bunch. The little bit I got to see is at least making it a pretty strong contender for that award, and it still very much feels like Persona 4. But anyone who has played it before knows it’s a very long game, so we will have to wait and see…
The Persona 4 Revival demo showcased several new features and improvements, both good and bad. One notable accessibility feature was the breadcrumb trail that guides players to their next quest or objective, though some hope this can be turned off for veteran players. The combat system has been updated with a "Prime Time" mode, a super-mode that can be activated when a special bar is filled.
This allows characters to take three back-to-back turns with reduced skill and spell costs, as well as a dramatic all-target special attack. The bar fills by performing actions and taking damage, making it somewhat similar to a Limit Break system. The demo also introduced "Baton Pass," a feature that allows players to switch to another party member when striking an enemy's weakness.
While the combat system has been updated, it still retains some familiar elements such as impressive team attacks and Shuffle Time from previous Persona games. The dungeon layout remained largely unchanged from previous titles, with a helpful pathing graphic to assist players. However, the constant presence of this feature was seen as unnecessary by some, preferring the mini-maps that have been present in earlier games.
Exploring Inaba was limited due to most stores being closed or having other reasons for being inaccessible, but players did get a chance to visit the Velvet Room, fuse Personas, and start Marie's Social Link. Overall, the Persona 4 Revival demo presented a mix of familiar and new features that will be interesting to see in the final release.
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