Nvidia DLSS 4.5 Ray Reconstruction, out now, ups shadow quality and more accurately illuminates trash bags
Today, August 25th, Nvidia have released Ray Reconstruction for DLSS 4.5, with the aim of more swankily rendering ray-traced/ path-traced shadows and lighting than was possible with previous Ray Reconstruction versions . Read more
On August 25th, Nvidia unveiled DLSS 4.5 Ray Reconstruction, a feature designed to enhance the quality of ray-traced/path-traced shadows and lighting in video games. This update builds upon the Super Resolution second-generation Transformer architecture, which was introduced in DLSS 4. Senior product marketing manager Ike Nnoli explained that the new model boasts a deeper spatial awareness and additional developer controls, resulting in improved lighting accuracy, responsiveness, and clearer motion in raytraced games.
The AI denoiser used by DLSS 4.5 Ray Reconstruction is also more efficient and powerful, enabling faster scene reconstruction.
To illustrate the improvement, Nvidia referenced a scene from Alan Wake 2, featuring a window shutter casting a shadow and light reflecting off trash bags. The shadow appeared less blurry, and the ripples on the bags were more evident. DLSS 4.5 Ray Reconstruction will be integrated into the path tracing of IO Bond games 007: First Light on September 15th and Control Resonant on September 24th.
While some may view this AI enhancement in a negative light, Nvidia's approach focuses on machine learning rather than generative AI. The new feature appears less sinister and more focused on providing high-end rigs with better shadows and lighting for the latest releases. Nvidia has previously received praise for this technology, which they see as a way to support the growth of AI companies and data centers.
Nnoli did not comment on whether Nvidia learned any lessons for future DLSS versions, but confirmed that the DLSS model continues to learn and improve.
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Also reported by 3 other outlets
- DLSS 4.5 Ray Reconstruction is a definite improvement but path traced fidelity is still not a 100% solved issue pcgamer.com
- I tested NVIDIA’s new DLSS 4.5 Ray Reconstruction — it finally fixes path tracing’s biggest flaw, but here’s the reality check tomsguide.com
- Nvidia releases DLSS 4.5 Ray Reconstruction, available now in 30 games techspot.com