Gears of War: E-Day somehow feels exactly like a direct continuation of the original Xbox 360 trilogy, for better and for worse
Marcus Fenix says something gruffly, his squad laughs, then a horde of Locust enemies rushes the team. The hulking figure of Marcus roadie-runs towards the nearest hip-high bit of cover, slams his muscly shoulder into the concrete, and starts laying down suppressing fire with his Lancer machine gun. Enemy bodies fall apart in meaty chunks, blood spatters on the stone floor. A grey-skinned drone…
Gears of War: E-Day feels like a direct continuation of the original Xbox 360 trilogy, both for better and for worse. The gameplay mechanics, such as the shooting, cover mechanics, and wall bouncing, are all solid and reminiscent of the original series. The gruffness of Marcus Fenix and the stress of NPCs remain unchanged, evoking a sense of familiarity in the gameplay.
The demo, set during humanity's first encounters with the Locust, showcases impressive setpieces in urban environments, creating a sense of claustrophobia and tension. The weapons in the preview feel great to use, and the art direction harmonizes well with the Unreal 5 engine, resulting in a visually appealing game similar to the original trilogy.
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