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Halo: Reach Designer Reveals that Modern Warfare Series Were a 'Huge' Inspiration for Bungie

Halo: Reach designer Niles Sankey has revealed that the game was massively influenced by the first two Modern Warfare games.

Halo: Reach Designer Reveals that Modern Warfare Series Were a 'Huge' Inspiration for Bungie

Halo: Reach designer Niles Sankey has revealed that the first two Modern Warfare games heavily influenced the campaign of Bungie's final Halo game. On Twitter, Sankey responded to a post about the Call of Duty 4 nuke scene, noting that Infinity Ward was outperforming Bungie in areas like enemy AI and vehicles. However, MW games were beating Bungie in other aspects, leading to inspiration from those games.

Moments in Reach, including squad interactions and "Objective Survive," were spiritually inspired by the nuke sequence in Call of Duty 4. The tonal execution in MW1 and MW2 was praised, and Bungie sought to surpass Infinity Ward's achievements. Despite being direct competitors in the mid-2000s, Call of Duty ultimately surpassed Halo as the world's biggest shooter franchise.

Modern Warfare's dramatic storytelling contributed to Halo: Reach's darker, more grounded narrative, which could potentially influence the series' future direction.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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