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The storefronts are coming to Linux: Epic, GOG, and the tipping point

For most of Linux gaming's history, the story has been the same: Linux users want to play games, game companies don't care about Linux users, and the community builds its own tools to bridge the gap. Valve changed that with Proton and the Steam Deck. But the storefronts held out. Epic, GOG, and Microsoft all stayed away from native Linux support, leaving their games accessible only through…

For most of Linux gaming's history, the story has been the same: Linux users wanted to play games, but game companies didn't care about Linux users, and the community built its own tools to bridge the gap. Valve changed that with Proton and the Steam Deck. However, Epic, GOG, and Microsoft continued to stay away from native Linux support, making their games accessible only through community-built launchers or not at all. This is changing, signaling a tipping point for Linux gaming.

Three developments this month suggest a tipping point in Linux gaming. First, an Epic Games developer confirmed in a Discord AMA that a native Linux version of the Epic Games Store launcher will be released soon, though not for the upcoming store overhaul. Second, GOG separately confirmed work on a Linux version of GOG Galaxy, though no timeline was provided. Third, NVIDIA's GeForce NOW native Linux app graduated from beta, offering a first-class Linux client for cloud gaming.

These developments are significant for a few reasons. First, Epic's move, despite its dismissive past, indicates a shift in how the company views the Linux platform. Second, GOG's work on a Linux client for its DRM-free storefront would provide a native path for games that prefer not to use DRM or compatibility layers. Third, NVIDIA's decision to build a native Linux client for GeForce NOW shows that major gaming companies are recognizing the value of supporting Linux, even when it's not their primary focus.

The pattern of community-built tools, growing audience, and official support from major companies is familiar in Linux gaming's evolution. Valve pioneered this cycle with Proton and the Steam Deck, creating an audience for Linux gaming that made it worth their while to support the platform. Epic and GOG are now at the third stage, responding to a market that has existed independently of their involvement.

While the finish line would be when Linux gaming is treated as a first-class platform by major players, the current development suggests that we're close to that point. Three major storefronts moving toward native Linux support simultaneously is a strong signal that Linux gaming is no longer an afterthought. However, the timing and specifics of these developments, particularly Epic's native launcher and GOG's timeline, remain uncertain.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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