STAY - Keep the Days You Got
This is a submission for Weekend Challenge: Dog Days Edition What I Built Dogs don't stay long enough. That is the entire idea behind STAY. STAY is an interactive experience about time, attention, and memory. It compresses the life of a dog into a few minutes, lets you experience the small choices that make up that life, and then gives you a way to preserve the moments that mattered. The…
STAY is an interactive experience that aims to capture the essence of a dog's life, even though dogs do not live long enough to fill a lifetime. The project is built around the concept of time, attention, and memory, compressing a dog's life into a few minutes to let users experience the small decisions that make up that life. As Milo, a virtual dog, progresses from puppy to senior, users make choices that impact his behavior and experiences.
These memories can be preserved as verifiable proofs on Solana devnet. After Milo's life ends, users are tasked with creating a real-life memory of their own dog, which can be preserved on-chain. This approach allows users to commemorate their own dogs while acknowledging the limitations of time.
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