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Marvel's Wolverine Performance Mode will run at 60fps with ray tracing on PS5, Insomniac confirms — 'It's the default mode for the first time for us in one of our games. It’s important for the presentation'

Insomniac Games has confirmed Marvel's Wolverine's Performance Mode will run at 60 frames-per-second (fps) with ray tracing enabled on the base PlayStation 5.

Marvel's Wolverine Performance Mode will run at 60fps with ray tracing on PS5, Insomniac confirms — 'It's the default mode for the first time for us in one of our games. It’s important for the presentation'

In an exclusive confirmation, Insomniac Games has revealed that Marvel's Wolverine's Performance Mode will operate at 60 frames-per-second with ray tracing enabled on the PlayStation 5. Senior project director Jess Reiner-Reed expressed delight at the smoothness of the game, stating, "The game feels super smooth." This marks the first time that Insomniac has made 60fps with ray tracing the default mode in any of their games.

Previously, the studio has included fidelity and performance modes in their titles, but they typically added the performance mode at the last minute. For Wolverine, however, the team decided to build the game around this capability from the outset. Insomniac's head of technology, Mike Fitzgerald, emphasized that they were confident in delivering a game with ray tracing as it should be on the PS5, and they built the game accordingly.

The upcoming game, Marvel's Wolverine, will exclusively launch on the PS5 on September 16 and will be fully playable on disc. Additionally, Fitzgerald explained the practicality behind Wolverine's suits regenerating after combat, noting that players cannot traverse most of the game wearing only torn clothing.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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