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"We're not really sure what Big Walk's future looks like," say the waddling co-op puzzler's devs, though it probably doesn’t involve DLC

I’ve spent something like seven hours in funny-thinky cooperative puzzler Big Walk , and the concept of more Big Walk is something that confounds and, just a little bit, frightens me. What, you spent an entire evening stubbing toes in the dark and overconfidently barking incorrect solutions at friends, only for the opening of the map room…

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