Remedy reports revenue declines in Q2 and H1 as it prepares for Control Resonant launch
Remedy reported revenue declines in the first half and second quarter of 2026 while increasing marketing efforts for Control Resonant. Read more
Remedy experienced a decline in revenue during the second quarter and first half of 2026 while ramping up promotional efforts for their upcoming game, Control Resonant. CEO Jean-Charles Gaudechon confirmed that these outcomes were anticipated and expressed trust in the game's favorable reception prior to its September 24 release.
The revenue drop in Q2 and H1 was linked to the previous launch of FBC: Firebreak during the comparison timeframe and the increased marketing for Resonant. Pre-orders for Resonant were enthusiastic, ranking among the top three pre-ordered PlayStation games in the US, Germany, and Brazil. Gaudechon stated that data suggests the game is performing well against similar titles in its launch window.
In a competitive autumn season, Remedy believes the game's unique qualities and quality will set it apart. Despite the competitive release window, Remedy remains confident in its position. Game sales and royalties generated a total of €3.8 million, down from €9.5 million in the same period last year, which included contributions from Firebreak and initial subscription service revenue.
Sales of 2019's Control game increased in Q2, fueled by ongoing marketing for Control Resonant. Alan Wake 2 surpassed three million lifetime sales, and royalties from this title and Alan Wake Remastered were generated solely from customer purchases, without any platform deal fees. Development fees from Resonant and the Max Payne 1 & 2 remake totaled €6.4 million, compared to €7.4 million in the previous period.
As Remedy prepares for its largest and most ambitious release, existing projects have provided a stable foundation, and other development efforts are progressing as planned, with the new project nearing production readiness. Gaudechon conveyed confidence in Resonant's potential based on early signals and commercial metrics, but the company's primary focus remains on delivering an exceptional game to the market and allowing the results to speak for themselves.
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