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Onimusha: Way of the Sword's incredible sword-fighting secret sauce explained: 'We really wanted to focus on creating this very realistic, grounded sword action'

So this is how you show elite-level sword techniques.

Onimusha: Way of the Sword's incredible sword-fighting secret sauce explained: 'We really wanted to focus on creating this very realistic, grounded sword action'

In an exclusive interview in Capcom's Osaka headquarters, animation director Hiroshi Yugen revealed the secret behind the incredible sword-fighting animations in Onimusha: Way of the Sword. Yugen emphasized the importance of accurate swordplay for a game starring legendary warrior Miyamoto Musashi, who fought in over 60 duels. The development process began with self-study, motion capture, and collaboration with experts in sword fight choreography from Katsugekiza Motion Capture Studio.

The team worked with stunt actors who followed Yugen's instructions on sword techniques and game design specifications. After motion capture, the animations were immediately reviewed within the game engine to assess their quality. The final decision rested with the game director, but actors often requested additional takes until everyone was satisfied.

It is clear that Capcom invested significant effort into the game's sword-fighting animations, resulting in a high-quality experience for players.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — it may contain errors, so check the original before relying on it.

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