Marble Souls dares to ask what would happen if the bloke from Dark Souls got stuck in a physics-driven ball, and it's out this year
FromSoft games famously often devolve into rolling around a big baddie. Marble Souls takes that a step further. Now, the rolling is the main event, not just a side effect of you not wanting to end up pancaked on the ground. You are a Dark Souls y bloke in a Dark Soulsy world, but trapped inside a physics-driven ball and tasked with collecting lost souls. It looks cool. Read more
FromSoft's games have often featured characters rolling around formidable foes. Marble Souls takes this concept to new heights by placing the player inside a physics-driven ball, trapped within a Dark Souls-like world, with the primary objective of collecting lost souls. It promises an intriguing premise that could captivate players seeking exploration and experimentation, rather than traditional progression.
Scheduled for release before the end of 2026, Marble Souls was announced by Mosa Lina publishers Stuffed Wombat. Unlike typical games where defeating enemies is the main challenge, here, players must traverse an interconnected open world, upgrading their physics-driven marble to match their preferred playstyle. By mapping their surroundings, collecting essential equipment, and understanding their marble's mechanics, players can earn lost souls to enhance both their character's attributes and the marble itself.
Moving beyond boss battles, the focus lies on discovering shortcuts and uncovering new routes to roll down. While one might wonder if this premise may lose its charm if the marble run becomes repetitive, early indications suggest thoughtful design and a unique aesthetic. The trailer's hauntingly beautiful soundtrack perfectly complements the medieval hamster-like experience.
For those eager to stay updated on Marble Souls, it can be wishlist on Steam.
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