Big Walk is like co-op Breath of the Wild
Untitled Goose Game is a tough act to follow. It was a silly experience that captured what I imagine it would feel like to be a sentient goose: a lot of waddling, a lot of honking, and a lot of shenanigans. That's why Big Walk, the next game from Goose Game developer House House, feels […]
Big Walk is a first-person co-op puzzle game that emphasizes communication and logistics, rather than relying on shortcuts like using Discord. In a recent session with friends Tyler and Morgan, the trio conquered over a dozen puzzles, had plenty of laughs, and covered a significant portion of the sprawling island. The game lacks a tutorial, beginning with signs that teach players how to use their arms and legs.
Each puzzle rewards players with "nubbins," which unlock further exploration of the island. However, puzzles require teamwork and scale up to four players, with communication becoming increasingly crucial as players venture further apart. Communication challenges include relying on proximity chat, which can become difficult to hear when players stray too far from one another.
Visual communication via gestures and items like walkie-talkies, laser pointers, flashlights, and signs can help, but carrying items is limited to one at a time. The game's peaceful environment and lack of death or fail state contribute to its chill atmosphere, making mistakes and setbacks feel more like funny mishaps than frustrating obstacles.
One memorable challenge involved communicating through a soundproof glass wall without walkie-talkies, requiring non-verbal signals and creative problem-solving. Overall, Big Walk offers a relaxing and satisfying experience that rewards teamwork and strategic thinking, making it best enjoyed without the distractions of external communication platforms like Discord.
Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
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